At a glance
The ten operator skins carried by Deep Worlds SA's public Beautiful Light press kit, the announced face paints, and the Skin Forge dated to February 2024 by an official announcement.
This site's page on the operator role records what the official description publishes: a collective role, the Enter. Secure. Extract. loop, and opposition from other operators. It publishes no individual operator, no class and no appearance. That is still true, and this page does not change it.
What the press kit adds is material, not description. Its inventory, read on 2026-09-04, carried ten operator skins, alongside face paints presented as announced. The skins are counted, not named individually: our record holds the count and not a list of titles, and this page does not invent titles it does not hold.
A system for this was named and dated well before the press kit was read. The 2024 review published on 2025-01-27 dates the first iteration of the Skin Forge to February 2024 and describes it as allowing character customisation. So a customisation system, ten skins and announced face paints are three separate published facts that fit together — and fitting together is not the same as being one confirmed feature.
The press kit inventory does not connect these ten particular skins to a price, a quest, progression or an edition. General announcements about customisation do not establish the acquisition method for each asset in this inventory.
What the press kit carries
Recorded from the inventory of 2026-09-04. The count is the record; individual skin titles were not retained, and are therefore not published here.
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Ten operator skins
The inventory recorded ten operator skins in the press kit's image tree. Ten is the count as recorded; no title, no rarity and no set membership was retained, and none is invented here.
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Face paints, announced
Face paints were recorded as announced alongside the skins. The wording of the record is announced, not delivered, and it is reproduced with that distinction intact.
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The Skin Forge, dated February 2024
The official 2024 review of 2025-01-27 dates the first iteration of the Skin Forge to February 2024 and describes it as allowing character customisation. It is a first iteration by the studio's own wording, and a date is not a state.
Three records that do not establish a single feature
The first Skin Forge iteration is documented in a dated announcement. Ten skins appear in the press kit inventory, alongside announced face paints. These records do not establish that those ten skins are made in the Skin Forge or obtained through it.
A connection may seem plausible, but this page does not turn that inference into a fact. The source material attached to this inventory does not demonstrate that the Skin Forge produces these ten skins.
If the studio publishes that link, it becomes a fact with a date and it will be recorded here. Until then, three facts stay three facts.
How these names were obtained, and what that limits
The studio publishes a press kit at its own address, deepworlds.studio/PressKit. That address redirects permanently to a Google Drive folder shared publicly and linked from the studio's own Linktree. The folder was opened in a browser on 2026-09-04 and its folder and asset names were written down; this site's image bank document holds that record.
This inventory records folder and asset names. It does not derive a statistic or a gameplay description from image content. A name establishes that the studio published material under that name; it does not establish that the associated feature has shipped.
The folder carried no licence, README or stated conditions of use in the recorded consultation. This is a description of the folder as read, not written permission from the studio. The provenance and credits for images used on this site are recorded separately.
What this page does not establish
It names no skin. The count was recorded; the titles were not, and inventing them would be fabrication.
It does not establish how these ten particular skins are obtained. The inventory supplies no asset-by-asset acquisition method or price.
It does not describe any individual operator. The published operator role remains collective, and the presence of skins does not create classes, characters or roles.
It does not say ten is the total. It is what the press kit carried on the day it was read.