Beautiful Light field guide

Maps

The studio announces two maps for Early Access. This section separates the published plan from any map guide based on play.

Official screenshot: a daylight view over a derelict industrial complex of concrete blocks and gantries, forest on the horizon.
Official screenshot — environmentOfficial screenshot · Deep Worlds SA
Current coverage Section open | No map guide
Facts as of

At a glance

The official plan for Beautiful Light's Early Access maps, and what is not published about them.

One subject is documented here: the announced plan for two Early Access maps, and the modes and objectives the studio describes as map-dependent.

A map page that cannot say where things are is a status page, not a guide. That is deliberate: the status is what a source establishes today.

No playable build has been tested or extracted for this site. The section distinguishes published development plans from observed gameplay and does not invent tactical routes, combat statistics or tested build advice.

The status page comes first

Each map gets a status page while the game is unreleased, and a guide only once the game can be observed. The guide never precedes the observation.

Sources behind this page

Every claim remains tied to a dated, identifiable source.

  • Entity-nature doctrine — Beautiful Light Base

    editorial-natures-2026-09-03
    Consulted
    2026-09-03
    Scope
    which section a page of each entity nature must carry before and after release

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  • Guide

    Early Access maps

    What the official Beautiful Light pages publish about the planned Early Access map count and map-dependent modes and objectives.

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What remains unknown

This section records the announced map plan; it publishes no route, no extraction point, and no loot location.